This is a reminder of Dungeon Encounters.
This is a list of Exploration abilities and Battle abilities.
I think the Exploration abilities are essential for a complete breakthrough.
Battle Abilities are very important in this game, as there are many troublesome abnormalities.
List of answers to map riddles List of answers to math riddles All Wanderers Location
List of Exploration Abilities
No.
Ability Name
Coordinates
70
Eagle Eye
11.30.68
71
Fiend Scouting
01.77.62
72
Lesser Descension
05.31.58
73
Lesser Ascension
07.54.37
74
Conjured Waypoint
32.53.65
75
Wanderer Tracking
18.65.72
76
Shift
22.32.61
77
Gambler’s Shift
15.15.50
78
Greater Descension
38.64.49
79
Pitfall Clairvoyance
47.99.19
7A
Expanded Awareness
29.56.51
7B
Knight’s Shift
40.85.37
7C
Toll Evasion
56.53.46
7D
Greater Ascension
35.60.30
7E
Fiend Shuffle
25.84.29
7F
Illusion Clairvoyance
69.51.42
80
Gambler’s Teleport
58.33.61
81
Homeward Bound
72.45.54
80
Teleport
86.04.33
83
Perfect Camouflage
98.69.31
* Teleport can cause all but the first person to go missing in rare cases. (When there are no specified coordinates?).
* Perfect Camouflage will not result in a battle even if you step on a battle square. You can use the decision key to fight.From the 95th floor (95.69.31), you can go to the corresponding position by using "Greater Descension".
* Homeward Bound allows you to repatriate several members of your party to the Academy at 00.50.50.